I have to admit that my excitement for this non-subscription based MMO has since dwindled significantly, but I was still looking forward to jumping into the game this weekend, when the head start launch kicked off.
It's now Tuesday evening, I have probably spent around 10 hours playing GW2 in total and I can't say that I am feeling a massive pull from the game.
Don't get my wrong though, in lots of ways I think that GW2 is a very competent game and I even believe that it is showing a positive innovative way forward in certain areas.
But at the end of the day this is another 3rd person fantasy MMO where you click on skills on your skill bar, run quests for various NPC's that seem incapable of completing even the most basic of tasks without your heroic assistance and generally spend your time doing things that you have done hundreds and thousands of times before in WoW, Rift, SWTOR, Everquest and so on and so forth.
Guild Wars 2 proudly carries on the MMO tradition of completely practical armor designs for female characters... |
Instead of simply standing around and mindlessly clicking your skills until such time as either you or your enemy keels over the combat in GW2 relies much more on you moving around, dodging attacks like a medieval Max Payne. It's a nice change of pace, and together with skills being dependent on cooldown timers rather than a mana/wrath/discipline/etc-meter it creates a faster flow in the games combat.
This also means that the traditional "holy trinity" of MMO's with a dedicated tank, healer and damage dealer class has been mostly gotten rid of. In GW2 every player is expected to do a little of everything and not be narrowly focused on one of these specific roles. Another great move in my opinion.