The first prisoner is brought forward
and, with the sickening sound of meat and bone being cleaved, his
head is parted from his body. I’m glad I had a light lunch.
As I stand around wondering how a
Breton magician apprentice from High Rock ended up in such a fine
mess I am distracted by a passing shadow and the sound of giant
flapping wings.
I look up and see something that I know
is impossible, but yet there it is. A dragon!
Oh, I don't think these carts are going to Disneyland... |
During the chaos of the dragon attack I
escaped my captors. Though all sanity in my body screams for me to
get out of Skyrim as fast as possible, I feel compelled to delve
further into the mystery of the returning dragons. The splendid city
of Whiterun is my first port of call and I soon find myself talking
to the Jarl of the city himself.
By an incredible coincidence I am
around at the exact moment that reports come in of a new dragon
attack. Bolstered by some unknown source of courage, I volunteer to
help repel the dragon and join a small force of guards, heading out
to kill a dragon (I wish I was back at the warm inn studying my
arcane books, what madness is this?).
We manage to kill the dragon. Well “we”
mostly being the guards. My contribution was mostly approaching the
dragon as it was distracted by the guards, briefly draining all my
magic resources for a magical flame attack and then running behind
the nearest rock to hide.
As the dragon lay dead on the ground
something incredible happened. White light erupted from the dragon
and shot straight at me. Panic filled my very being, but I quickly
realized that I was somehow being… empowered by this light. I have
no idea what happened but some of the guards claimed that it showed
that I was something they called “Dragonborn”. I don’t know
what to make of all this…
Skyrim is a game that you don’t play
as much as you *live*.
When Skyrim is at its best it feels
like you are walking through Lord of the Rings helping citizens in
need, slaying mighty beasts, crafting mighty armor or going on epic
quests and saving the world.
Right out of the gate Skyrim makes a
point of not being your traditional RPG. There are no set classes in
Skyrim. You simply choose to focus your activities on whatever you
want to do and your skill will naturally improve. Becoming a mage is
as easy as just spending time casting spells. If you wanna be a
warrior then simply pick up a sword instead and start chopping up
your enemies. Or maybe you want to be a warrior that shoots fireballs
with one hand and then charges his enemies with a battleaxe? No
problem, just do it and you’ll find your destruction magic and two
handed weapon skills increasing.
It’s a really cool system that means
you are never forced into restrictive boxes that limit you from being
exactly the kind of character that you want to be.
If you wanna be a robe toting master of magic you can compensate for your lack of toughness by having a female companion take all the punches for you. It's the classy thing to do |
This is made possible by the adaptive
leveling of enemies, which means that you’ll rarely find content
that is so incredibly difficult that you have to give up and wait
until you’ve become more powerful (the classic “I wonder what’s
over he..OH GOD NO, NOT THE FACE!” syndrome of most open world
games). This can still happen, but after my first 10 hours of Skyrim
I pretty much never ran into that kind of stumbling block.
The main storyline in Skyrim is a
pretty standard fantasy affair. It does its job well enough to keep
you interested in it throughout the duration, but it’s not going to
set your world on fire (unlike giant fireballs, which you should only
use at beyond the minimum safety distance, kids!). If you just wanted
to barrel straight through the main quest, then you could probably be
done with the game in 15 hours or so.
But that would really be missing the
point of Skyrim entirely. Most of the fun that you’re going to have
playing this game is going to happen as you stray from the main
adventure and wander off to find out what’s happening over that
next hill or at the end of that dark and ominous looking cave. And
there is *always* another hill to climb or another dark cave to
explore. The world of Skyrim is so densely packed with content that
you couldn’t swing a dead dragon without hitting at least one
ancient ruin and two NPC’s with side quests.
It’s not all fun and games with
Skyrim though. There is a price to be paid for such incredible
amounts of content non-linearity. Many NPC’s will trigger a few
different lines of dialogue when you move by them, such as guards
acknowledging your presence in towns. This is fine at first, but once
you’ve heard the same canned sentence for the 100th time
you’ll be just about ready to send a lightning bolt up the backside
of the next person that tells you how they’re not impressed by me
knowing a few spells (Here’s a tip: Don’t provoke a guy that can
absorb the souls of dragons and fling people through the air using
their voice).
There’s also a not insignificant
amount of jank going on as you hit the various scripted moments.
You’ll be talking to a character that is moving around, going
through his canned routines, when suddenly another guy randomly walks
up to you and loudly fires off his proximity activated piece of
dialogue (“We must hold back the dragons” *walks around the table
and looks on the map* “We cannot afford to lose this battle”
*Random guard walks into the room and stops three paces from you*
“I’m watching you!” *Random guard walks off*…WTF?).
I think perhaps this scene would work better without the homoerotic undertones, but alright... |
All these flaws serve to show you the
seams in this impressive world simulation carpet. It reminds you that
you are still just playing a video game and there is still a long way
to go until game developers can convincingly create a complete world
for us to play in.
But if the thought of being an
adventurer in a massive world that lets you do everything from
decorating your own house to serving evil demon lords or taking sides
in a civil war gives you a warm fuzzy feeling inside, then you will
be more than happy to overlook the flaws in Skyrim.
I have never experienced a more
immersive fantasy world than Skyrim. It would be completely possible
to spend hundreds of hours in this game and never run out of things
to do. There’s just that much stuff here.
If you absolutely must have a tightly
paced story to carry you through a game and you have no interest in a
big open world, then you can give Skyrim a pass (in which case I’d
recommend “To The Moon” to you, which is an excellent
storytelling game).
Everyone else, I hope you have nothing
important that needs doing for the next couple of weeks. Prepare to
have your gaming soul absorbed by the Dragonborn.
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