In this video I take you through a space mission in my Bounty Hunter ship.
Perhaps it is some sort of ironic metaphor, a commentary on how these apparent choices you are making during the game are all an illusion and that you are actually just being guided down a narrow path with very little control.
Probably not though.
The basic idea of Star Wars space combat is of course a sound one, as we have seen in the X-Wing series of games. I guess that Bioware felt that trying to do a full on space simulator in addition to a MMORPG would be too big of a task to take on, and so we get "Rebel Assault" rather than X-Wing.
"The Old Republic gives you a galaxy to explore! Except in space where you'll go where we f**king tell you!" |
I think that the space missions need a lot of work if Bioware wants them to feel like an integrated part of the game. I would almost rather that they were removed completely at this point and the designers went back to the drawing board, even though I know that is completely impossible just a few weeks before launch.
So SWTOR space missions... they're not good.
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You couldn't be more wrong. They're a fun diversion and a great way to get some easy extra credits and xp.
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