As you may have already seen in my
earlier post, I am quite fond of the new Deus Ex and its elbow sword
waving shenanigans.
Today I stumbled on a really
interesting interview with the game director of Deus Ex, Jean
Francois Dugas.
For those of you interested in what
went on behind the curtain (you know, the curtain that all game
developers sit behind when they are making a game), then I think
there are some interesting questions answered in this piece.
Hello, I am Sven. I am here to crush all the fun out of this game. Starting... Now! |
He also touches on the, frankly kinda
FUBAR, boss fights and while he offers some explanation for their
design, it basically boils down to "yeah, we f*'d that up pretty
bad"
You can read the full article at Giant
Bomb here.
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