Showing posts with label Guns of Icarus Online. Show all posts
Showing posts with label Guns of Icarus Online. Show all posts

Tuesday, February 28, 2012

Guns of Icarus Online stocks up on gears and cranks for the upcoming closed beta

Back in December I had the chance to interview Muse Games about their upcoming airship-em-up Guns of Icarus Online. Since then the developers have been beavering away on the game, presumably using brass computers that require a constant influx of coal, and they are now almost ready to start closed beta testing.

Using Kickstarter, which was recently made famous by Double Fine's project to fund an adventure game, Muse Games have gathered more than $35.000 and gotten over 1.500 beta testers.

An airship grill party goes horribly wrong

While the closed beta slots have thus already been filled, you can go visit the official Guns of Icarus Online site and sign up for the open beta, which will take place at a later date.

The closed beta is planned to kick off sometime during March.

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Wednesday, December 28, 2011

Interview with the developers of Guns of Icarus Online


I'm very happy to be able to bring you an interview with Joseph Lieberman from Muse Games, makers of Guns of Icarus Online. You may remember that I had the first gameplay trailer from this game up on the site back in November.
With its dieselpunk setting and first person piloting of giant airships the game is looking to be quite the unique experience and after this interview I'm even more curious to see the finished product.
First off, can you tell us a bit about what Guns of Icarus Online is all about? Obviously flying the airships is the key gameplay element, but what sort of tasks will you be using your nifty ship for? 

There are two modes of play that together embody what Guns of Icarus Online is all about. On the smaller scale, the game is about the thrill of flying and moment-to-moment airship combat, with its strategy, skill and frantic action, and the teamwork of a well-knit crew where everyone has a job to do.  These experiences are the core of the PvP combat mode that we will aim to release first. In the campaign mode on the larger scale, which we will expand to, the game is about the politics of alliance and conquest, and the economics of nurturing the growth of struggling towns while increasing your own profits through trade. As the captain of a merchant ship, you will be the one that towns depend on to deliver the supplies they need to survive. Lose the cargo en route, and shortages will hamper growth and affect the local economy. As a warship captain, you’ll be on the front line defending or expanding your faction’s territory, protecting merchant fleets so shipments get where they’re going -- or raiding them and bringing the spoils home.

Steampunk and Dieselpunk seems to be enjoying quite the surge of popularity these days, which means that the setting in Guns of Icarus Oline is not necessarily as unusual a sight as it has been before. What would you say really sets the Guns of Icarus Online world and setting apart from the standard steampunk/dieselpunk themes of greasy engines and smoking mechanics?

Steampunk and dieselpunk were starting points for our concept, but they’re only a part of the aesthetic. This obviously isn’t a high Victorian steampunk setting that’s all gaslight and gleaming brass, and it’s not an Atomic Age dieselpunk fantasy setting, either, although it has elements of both. The world of Guns of Icarus Online is what you get some 300 years after history has basically been arrested at the outbreak of World War I in 1914, so that’s the upper limit of technological progress. In the war, humanity essentially bombed itself back to the Dark Ages and had to build up from there.

Some parts of turn-of-the-century technology still exist or can be salvaged or recreated with a lot of effort, like electricity. At the same time, without access to global trade and production, most of the world is living a pre-industrial agrarian or even hunter-gatherer lifestyle, with animal labor and maybe some limited steam and diesel power -- all in the ruins of an urban, industrial world that has been iced over, desertified, and thoroughly scavenged. Guns of Icarus Online also draws on a broad range of cultural influences, as the current population is the product of centuries of upheaval and migration. We’ve got elements of European, Middle Eastern, and Asian cultures all remixed in different ways, from the fashions to the architecture to the place names. We don’t think it’ll be quite like anything you’ve seen before!


A steampunk airship flying game is something we don’t see every day. From the gameplay footage you’ve made available it looks like you’re going with a very special kind of gameplay that is focused on controlling your ship from the first person, as opposed to something like Eve Online that is all 3rd person with UI to handle all the ship controls. Can you give us a more detailed look into how players will be operating the airships in Guns of Icarus Online and how that will impact the gaming experience?

We’ve had quite a few long, philosophical, late-night discussions about what is an MMO, what is an MMORPG, an RPG, a MMOFPS, a non-MMO -- an MO? -- and finally, what is Guns of Icarus Online?

One thing that’s clear is that this is not your typical third-person, open-world, mouse-driven MMO. We’re not Eve Online or World of Warcraft. What we’re doing is bringing team-based, match-driven, FPS-style play to what in the campaign mode will become a persistent shared world, with some more traditional RPG trappings like trade and crafting.

Tuesday, November 22, 2011

Guns of Icarus Online Gameplay Trailer - Steampunk Airship Combat

The upcoming "Guns of Icarus Online" is something as unique as an online co-op steampunk airship game. Taking the role as a crew member on board massive airships that travel over the remains of a war ravaged land, you will get a chance to do your part in aiding the destroyed world with rebuilding itself and flourishing once more.

Players can choose between different classes and you'll need to work together to manage all the complexities of airship combat. Some players may need to focus on repairing the ship while others are manning the weapons or steering the airship.

This just released gameplay footage gives us an early look at the gameplay of Guns of Icarus Online


Gatling guns and flamethrowers? Don't mind if I do!
Steampunk seems to be getting quite popular nowadays, with City of Steam also bringing us an online steampunk experience. That's a nice breath of fresh air and a setting that I don't think we've seen too many games use, so I'm quite interested in seeing how Guns of Icarus Online pans out.

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