Today I'm going to give my overall thoughts on how I found the game and tell you if my expectations are still the size of an Imperial Star Destroyer or if they've been slaughtered like Sand People by an angry Jedi.
First up let me give you a bit of background on how much time I had with the beta and what I used my time on. I got in a good 25 hours or so, and in that time I leveled a Bounty Hunter to level 17 and a Sith Inquisitor and Warrior both up to level 10. I also dabbled very briefly with a Jedi Knight, but only got up to level 4 before the lure of the Sith Empire overwhelmed me.
My travels took me through Nal Hutta and Korriban, and I also finished up Dromund Kaas with my Bounty Hunter and just got my feet wet on Balmorra. I also played through the "Black Talon" flashpoint, so I got a taste of the "dungeons".
The first stop in my SWTOR experience was the character creator. Compared to what World of Warcraft offers there is an incredible wealth of choice on offer. I do however have two significant gripes with character creation.
Firstly I am disappointed by the race selection that BioWare has decided on. You really only have human and "variations of humans with slightly different coloration". I do appreciate the inclusion of the Chiss, which I have always thought were a very cool race ever since I saw Grand Admiral Thrawn in "Tie Fighter", but Cyborgs are nothing but humans with a few bits of metal stuck to their face and Miraluka are just humans with a veil over their eyes... Really BioWare?!
Miralukans. They're like humans... BUT! No eyes! Mind = Blown! |
I also found that the "body type" selection is too extreme with the available options. You go from skinny short guy to super Schwarzenegger and then to big fatty Mcfat with no steps in between. The end result is that pretty much 90% of the male characters that I saw in the game were all using the pumped bodybuilder body type, which is a big shame. There needs to be a more "normal" body type available that is neither skinny nor steroid filled.
On to the game itself then. Every class starts the game with the classic "Star Wars crawl" that sets the scene for your situation and finishes off with a cutscene that shows your character arriving on the relevant starting planet. It's a great way to set the mood and feels appropriately Star Wars.
You'll immediately be thrown into a conversation with a story NPC and be introduced to the voiced conversations and the dialogue wheel. Pretty much throughout my beta testing time I found the quality of the voice work to be really good and the conversations were interesting to follow. I did encounter several instances though, where I would be talking to an alien character speaking in their native tongue and their spoken lines would take only a second or two even though the lines they were speaking were two or three complete sentences, which was a bit jarring.