Showing posts with label Top 3. Show all posts
Showing posts with label Top 3. Show all posts

Thursday, December 29, 2011

My 3 personal Star Wars peeves - AKA "Actually, that doesn't make any sense.."

If you really take a hard look at the Star Wars movies you'll quickly see that there is a bunch of stuff in there that just makes no sense. The most obvious and talked about peculiarity is the comically poor ability for Stormtroopers to hit anything at just about any range, even though they are supposedly some of the finest soldiers in the galaxy.
Or like the absurdity of those same elite forces being beaten by a tribe of angry teddy bears with rocks and spears.

Then there are things that you might initially not really think about, but then after seeing the movies a few times you go "hang on a minute..."
I've gathered my three favorite/worst of those moments and I submit them to you here:

1) Jabba the Hutt getting killed by Leia

Jabba the Hutt was supposedly one of the most badass crime lords in the galaxy at the time of his demise. He was obviously no stranger to people wanting to brutally murder him, as we can see from his calm reaction to first being threatened by a person with an armed thermal detonator and then a Jedi.
Hell, just having two people trying to murder him is probably a slow day in the office for Jabba.

So you'd think that he'd be pretty interested in some high quality bodyguards. You know, someone who wouldn't immediately abandon their post as soon as the shit hit the fan. People that would have a vested interest in the continued well being of their boss and employer and not let him get slowly strangled by a female slave.
"I could have been able to afford decent bodyguards if only I hadn't wasted all those money on liposuction"
Seriously, how the hell do you have a skiff full of guards, bounty hunter, mercenaries and criminal scum in general and as soon as there's a small explosion everyone just freaks the hell out? No one saw an opportunity to get on Jabba's good side by making sure he got out of there alive?

It wasn't even like it was a deadly Jedi with a lightsaber that was assaulting Jabba. All they had to do to save him was just shoot Leia in the back. 5 seconds of work for the gratitude of the most notorious Hutt in the galaxy.

Tuesday, December 27, 2011

3 Reasons you should play Star Wars: The Old Republic and 3 reasons why you shouldn't

After 32 levels and around 40 hours of playing Star Wars: The Old Republic it is of course too early to say anything definitive about the game, but I feel I can already share a few key findings with you that may help you make up your mind if this is a MMO for you or not.

I've narrowed down three factors that I think are pretty significant game design points and say a lot about what kind of game Star Wars: The Old Republic is.

3 Reasons to play Star Wars: The Old Republic:

1) This is the most well crafted MMO since World of Warcraft

Since World of Warcraft launched in November 2004 there have been many challengers, but they have all lacked the quality of polish that Blizzard puts into their products. There were many bugs and issues with WoW at launch, but the overall experience was incredibly smooth and well executed.

Many other MMO's provided some interesting ideas, but most of them felt like they had been taken out of the oven before they were done, or that whoever was making them simply forgot to add several important ingredients before it even got into the oven (I'm looking at you; Age of Conan and Warhammer Online).

In SWTOR I have found a game that really feels incredibly well crafted right out of the gate. I've only had a couple of disconnects in all my play time and only run into a single quest that was bugged. Now again, like WoW there are still plenty of bugs to be found, but overall you really get a sense that a ton of work and love was poured into the game, and that really helps establish an inviting gaming atmosphere.

2) The story is better than anything you've ever seen in an MMO

There has been story in other MMO's before SWTOR, but there has never been story like what you find in SWTOR in MMO's before. Obviously the class story lines are the main set pieces for SWTOR and that is where you'll find the most interesting stories.

I have genuinely found myself pushing for just a few extra hours just to see the next part of my class quest.
It wasn't the promise of loot, a cool new ability or the draw of a new shiny mount that made me keep playing until 3:30AM. It was the lure of seeing how my Sith Inquisitor would get out of the tight spot that he found himself in, and that is a kind of motivation that I have never experienced before in a MMO.
Besides an interesting side quest story, Alderaan is also incredibly pretty
But not only are the class stories quite good, there are also several interesting quest lines to pick up as non-class specific side quests on the worlds that you visit. I particularly enjoyed the Alderaan side story quest line that saw me help out the Empire aligned noble house in its attempts to claim the throne of Alderaan.

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