Tuesday, July 24, 2012

3 Reasons Diablo 3 Gems show us the "Real" value of your Gold

It's been a few weeks since Blizzard gave us Diablo 3 players a chance to sell our piles of virtual dosh for some real world cash.

A lot more cash than what I have managed to earn selling Diablo 3 gold..
I've personally used this to unload 10 million gold for 25 Euro, which I was quite stoked about.
But when I tried repeating this success with another batch of 10 million gold I found that my auction did not sell, even after posting it three times in a row.

Naturally this is a direct consequence of Blizzard's institution of a minimum price on gold.
You are not allowed to sell your gold for any less than 2,5 Euro per million, which effectively prevents the normal mechanisms of supply and demand from working efficiently.

Charts make everything look more professional!
What is happening is that Blizzard has set a minimum price that is apparently higher than what the market is generally willing to pay compared to the massive amount of supply that is being offered at this price.
The result is that sellers throw their piles of gold in an increasingly bulging pile, while the buyers come in once in a while and take a few pieces from the heap.

But if 2,5 Euro per million Diablo 3 gold is not the "real" market value how can we find out what people are actually willing to pay?

This is where the gem market comes into play. Here are the reasons that gems are such a great tool for finding out what the "correct" value of gold is:

Wednesday, July 11, 2012

3 Risk Free Methods of Making Gold on the Diablo 3 Auction House

There are many ways to make your fortune in the dark world of Diablo 3.
Playing the auction house is a nice way to earn piles of shiny gold without stooping to such lows as actually killing monsters or looting chests.

It's also a nice way to completely piss away all your hard earned virtual yellows if you don't know what you are doing.
There are thousands of AH sharks out there that are all seeing to continue growing their wealth by snapping up every good deal they see, so it takes more than a casual interest if you want to really make the big score on the AH.

Flipping items on the Diablo 3 AH require a bit of finesse..

However, what if you don't need to make those multi-million gold wins that the big fish are all going for?
What if you are happy making 10-50.000 gold per deal and prefer not to risk the money you've already worked hard to accumulate?

Well, in that case there are several niches on the AH that will allow you to score a small profit without very much risk on your part.

For all three of these methods the thing to keep in mind is that everyone loves a free lunch.
The reason that these methods of earning money are almost risk free is because they have a very steady market price and high market demand.

Therefore there are a lot of people that compete for these same items, so don't expect to just walk through piles of easy gold ready to be picked up.
Basically you are getting low risk for your investment but will also have to contend with a market that's also full of other bargain hunters.

Thursday, July 5, 2012

Diablo 3 Auction House Money Making - Back Into the Grind

When Diablo 3 released I was ready to try to recreate my usual gold earning routine that I most recently used with some success on the auction house market in Star Wars: The Old Republic, which you can read about in my articles about making money in SWTOR.

All for me! All for me!

Now was the time to get into the gritty world of Diablo 3 and make some gold in the auction house, diving into the buffet of great money making deals with all the enthusiasm of a starving Frenchman at an all you can eat frog legs buffet.

Of course the real cherry on top of the pile of steaming hot frog legs (that's a thing, right?), is that Diablo 3 gives you a chance to turn all that sweet sweet virtual gold into some real life digital coin, through the use of the real money auction house (RMAH).
So not only do you get the chance to cackle like a madman as you rake in those fictional pieces of yellow coinage, you also get to earn a little cash from playing a game!

Well, if that is not the best offer since low priced buffets then I don't know what is.

But of course the big question is, now that I've had a chance to take part in this feast of buying low and selling high that is the Diablo 3 experience, have I actually been any good at it?

Well, both yes and no I would say.

Monday, March 26, 2012

Mass Effect 3 Review - An adequate farewell

If you read my initial impressions about Mass Effect 3, then you already know that I was not completely overjoyed with my first few hours of playing the game.
Despite my great affection for the Mass Effect games, or perhaps exactly because of that, I could not help but feel a little let down by the first impression I got from this final chapter in the trilogy.

Problems with awkward animations, flat voice work, bad lip syncing and a universe that felt a lot smaller than in the previous two games made me really concerned that BioWare had managed to do a "Dragon Age 2" on Mass Effect 3.
For those of you that are unfamiliar with Dragon Age 2, you can replace "do a Dragon Age 2" with "completely fuck up a great franchise".

Presentation has always been a fairly big part of Mass Effect.
The Mass Effect games have played heavily on providing the player with a very cinematic experience, so when I was met with bad animations and dull voice performance that was a major issue for me.
Luckily the quality of the voice overs, the lip syncing and, to some extent, the look of the animations all improve a lot once you get deeper into the game.

"Sweet, I can see my house from here !...Oh crap!"

The plot of Mass Effect 3 sees the invasion of the advanced sentient being nom-nom-nom'ing Reapers, who have arrived to rid the galaxy of all advanced life, a routine that happens every 50.000 years or so and is generally what most of aforementioned advanced life would consider "a bit of a downer".
As you take control of commander Shepard it's your job to travel across the Reaper infested galaxy and recruit the various civilizations into joining into a combined force that will be strong enough to take on the Reapers.

Being a story about large scale politics and saving all advanced life in the galaxy, Mass Effect 3 focuses much less on the intimate personal stories that were such a big part of Mass Effect 2, though you'll meet plenty of familiar faces from both of the first two games.
And as is the trademark of the Mass Effect series, the familiar faces that you run into will react differently to you depending on how you handled them in the previous games. Provided you didn't get them killed, in which case you'll be meeting new and unfamiliar faces, which again affects the way that things are going to play out.

Saturday, March 17, 2012

World of Tanks Review


Today I have another guest post for you. This one comes in from Penny Cooper and is a review of the MMO blast-em-up "World of Tanks". Take it away, Penny:


Game: World of Tanks
Publisher: Wargaming.net
Type: Team based MMO
Score: 7/10

When video game makers release a game for free-to-play, many assume it not of the best quality. But World of Tanks breaks that notion and exuberates a grandeur that you are unlikely to have expected of a free game! What makes World of Tanks a class apart from other MMOs is its graphics. A straight “A” for the effort the makers have put in designing the tanks and the maps. World of Tanks can surprise you, if you play it without any expectations in mind.

An Introduction to the game

World of Tanks is a game developed by Wargaming.net, a Russian game studio. It is a massively multiplayer online game which is set up in the period of World War II. The tanks of Germany, the US and the Soviet Union are designed accurately keeping in mind the actual war tanks of that period.


Gameplay

It is a First person shooter game where instead of being a human shooter, you will be a tank! This might seem funny for someone who has never heard of this game, but once you start playing, it keeps you hooked. There are more than 100 tanks to choose from and up to 60 players can be involved per battle. There are two teams, each consisting of a maximum of 30 players. The first mode is a deathmatch, where each team is assigned a player randomly. The eventual rounds are the clan and flag deathmatches, where the player has to play hard to fit in the team he/she likes.

As a player, you have to find enemy tanks and destroy them. It surprisingly helps in busting stress but then again, the experience depends on the rest of the players too.

Tuesday, March 13, 2012

The Mass Effect philosophical corner: Was the Genophage okay?

While I'm chewing my way through Mass Effect 3, which has both its ups and downs, I've run into several interesting moral dilemmas that I've started to think about.
I've decided to make of couple of ultra nerdy posts, where I want to talk about issues in the Mass Effect universe their surrounding issues.

The first Mass Effect subject that I'd like to discuss is the Genophage.
The Genophage is a biological weapon that was developed by the Salarians during the Krogan Rebellion wars, which was a decades long war between the Krogan and the Council races. The Krogan Rebellion was a result of massive Krogan expansion, which eventually started to transgress onto other Council races planets. The rebellion was looking to end up in the Krogans' favor until the Genophage was deployed and started to thin their ranks.

Krogans: They like killing stuff

The Genophage affects the entire Krogan species and leaves most of the Krogan females infertile, resulting in the slow and steady decline of the population of the species due to extremely low birth rates.

First of all let's start off by establishing that deploying a biological weapon against an entire species that is designed to produce infertility is clearly a horrible thing to do.
The Genophage is effectively a weapon that attacks the Krogan population regardless of whether they are men, women or children and no matter if they are a soldier or a civilian.
So the arguments for accepting the use of this weapon would have to extraordinarily strong!

I think that the arguments for using the Genophage against the Krogans can be boiled down to three:


1) The Krogans were moved out of their "natural environment" and were not yet at a point where they were ready to start traveling between the stars. 

The Krogans were originally not a space faring species.
They lived on their native world of Tuchanka where they spent their time fighting among themselves. Indeed their infighting was so fierce that they turned the planet into a radioactive wasteland by deploying nuclear weapons.

The Krogans did not posses advanced space technology, on account of Krogan scientists being too busy finding new ways of blowing their fellows into small pieces. But this all changed when the Salarians helped the Krogans off Tuchanka and gave them access to advanced technology.

Sunday, March 11, 2012

Mass Effect 3 Impressions - A mixed bag of massed effects

I've spent the last few days trying to save the galaxy from the Reapers in Mass Effect 3, clocking up about 20 hours of dialogue wheeling and Cerberus blasting.
I'm still a little ambivalent about my feelings of Mass Effect 3, but from a shaky start I'm now really warming up to the game and find myself itching to get back in the thick of Reaper busting.

As you may know from my previous article about the things that I was looking forward to seeing in Mass Effect 3, I'm a huge Mass Effect fan. The Mass Effect games are some of the very few RPG's where I actually go out of my way to clear all side content instead of just barreling straight through the main story.
I really love the fiction of the universe and the characters feel excellently realized, in no small part due to the great voice acting and cinematic camera work during dialogue.

Shoot Brutes in the face for maximum chance of sending them into a murderous rage

Naturally I was therefore extremely excited to finally getting to play the final installment in the ME trilogy.
The demo, which I've previously given my impressions on, reminded me about how much I love these games, so as soon as I got my hands on the game I wasted no time importing my Shepard and getting down to business.

But after the first couple of hours with ME3 I started to get more than a little worried about BioWare's efforts.
Much of the first hours of the game was spent listening to voice work that felt flat and badly timed, with lines often being delivered without any sense of appropriate emotional intonation and responses sometimes coming after several seconds of awkward silence.
Furthermore it seemed that whoever was in charge of lip syncing the game is a heavy drinker or a tragic stroke victim, with dialogue several times coming out of characters' mouths in ways that made it look like they were in some kind of redubbed B-movie.

Finally, while the initial part of ME3 does a good job of setting the scene and showing you some cool looking set pieces, I felt that I was being lead down straight corridors with no room to explore or choose my own approach.

"Oh Mass Effect 3!" I cried to no one in particular "What have they done to you?! You were supposed to be a seductive Asari, beautiful and perfect, but you look more like a scarred up Krogan".

Wednesday, March 7, 2012

Kingdoms of Amalur: Reckoning impressions - I reckon I'm not impressed

Back in January I played through the Kingdoms of Amalur: Reckoning demo and was none too impressed with it. The demo left a rather poor taste in my mouth, like bad ale washed down at the local inn, but I hoped that my worries would be proved wrong once I got my hands on the full game.

Therefore I was cautiously excited when I finally got a copy of the PS3 version of KoA. Would I be immersed in a fantastic fantasy world of adventure and excitement, or would my fears of a game that was rougher around the edges than an axe crafted by a drunk Dwarf prove to be all too valid?

I think you're going to need a bigger sword, dude

Well, I'm only six hours into the game by now, but the smell of dwarven booze is wafting at me strong and rank.
Let me preface this impression by explaining that I pretty quickly concluded that I am probably not the target player for KoA. There is a lot of exploring to be done in KoA and lots of quests to do that are completely unrelated to the main narrative, which makes the game slightly reminiscent of Skyrim.
I am very much a story driven gamer and while I do enjoy a fully realized gaming world to frolic around in, I generally need a strong narrative motivation to spend hours clearing dungeons and collecting flowers. So if a big world with tons and tons of side quests to dump countless hours into is really your thing, then maybe you will love KoA, despite the numerous dagger stab wounds that I am about to deliver into its head and neck area.

First off my biggest problem with KoA has to be that it simply feels half baked in a lot of places.
The game feels like it was shipped about 6-9 months before the developers had time to smooth everything out and really polish up their digital baby. The UI looks a bit coarse and the inventory management in particular feels clumsy and unwieldy with long lists to scroll through to find what you're looking for.
Then there is the way that you can only ever see one quest on your world map (though on the local map you'll see markers popping up if you get close to your non-active quest). Oh, and speaking of quests, you better be prepared to ignore a lot of quest givers or scroll through a huge ass list of quests, since you can't abandon a quest after it is accepted and the amount of side quests means that you probably won't finish them all, unless you're really OCD about completing every quest in your log (in which case this game could quite possibly drive you insane(r)).

Tuesday, March 6, 2012

New video from Firaxis spills the alien beans on the upcoming XCOM: Enemy Unknown

A while back it was revealed that we will not only be treated to the FPS take on the old X-COM franchise, but that there is also a "proper" new game in the works, which is going to take us back to the base building and turn based combat goodness of the original games.

Today the developers, Firaxis, has posted this video look of the game, giving us the first chance of actually seeing it in action:


I'm personally really excited after watching this video!
Some people may disagree with the somewhat cartoony art direction that the game seems to be sporting, but I don't mind it at all, and I think that the new "glamour" cam that they were showing off looked awesome and will help add to the immersion of combat.

I'm definitely much more interested in XCOM: Enemy Uknown now and looking forward to playing it later this year (no firm release date is available yet, though).

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Sunday, March 4, 2012

City of Steam sneak peek thoughts

On February 28 the City of Steam "Sneak Peek" event kicked off.
The sneak peek lets us get a very early glimpse of the steampunk MMO, allowing players to jump into the steamy world of the game and go slay monsters and explore dungeons, all from the comfort of your internet browser.

City of Steam is indeed a browser based game, but while "browser based" might conjure up horrible images of "Farmville" in your head, don't think that this design choice means that City of Steam is a ghastly looking game.
While it's clear that City of Steam does not stand a chance of living up to the graphical splendor of something like Star Wars: The Old Republic, it manages to make itself look perfectly presentable and functional as it chugs along in your Chrome window.

You won't confuse City of Steam with Guild Wars 2, but the graphics aren't bad for a browser game

The game itself reminds me of something a bit like a mix between the original Diablo, with several elements from the standard MMO tool box bolted on.
You'll be moving around your character from an overhead or behind-the-back view by left clicking on the ground. When nefarious enemies rear their brassy gear endowed heads you'll left click on them to fight them with one of three standard attacks, or you can use your skills from the quick slot bar at the bottom of the screen.

Friday, March 2, 2012

Mass Effect 3 Launch Trailer features more Reapers doing their reaping thing

Mass Effect 3 is launching next week and, in an attempt to drive us into a Krogan-like state of Mass Effect fueled frenzy, BioWare has just put up the launch trailer for the game.



Oh yes, I'm ready for another ride with the good Commander!

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Tuesday, February 28, 2012

Guns of Icarus Online stocks up on gears and cranks for the upcoming closed beta

Back in December I had the chance to interview Muse Games about their upcoming airship-em-up Guns of Icarus Online. Since then the developers have been beavering away on the game, presumably using brass computers that require a constant influx of coal, and they are now almost ready to start closed beta testing.

Using Kickstarter, which was recently made famous by Double Fine's project to fund an adventure game, Muse Games have gathered more than $35.000 and gotten over 1.500 beta testers.

An airship grill party goes horribly wrong

While the closed beta slots have thus already been filled, you can go visit the official Guns of Icarus Online site and sign up for the open beta, which will take place at a later date.

The closed beta is planned to kick off sometime during March.

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Sunday, February 26, 2012

Dawn of War 2 multiplayer continues to please the God-Emperor

It's funny how some games can be like a pair of well worn pants.
Every once in a while a game comes along that just really clicks with you and you can just keep on coming back to it and still be immensely entertained. Other games will come along that are more fancy, luring you away with flashing explosions and displays of cutting edge technology, but eventually their charm will fade and you'll look for that comfortable, form fitting embrace of your old trusty favorite game.

This is the experience I've been having with Dawn of War 2 lately.
I've sunk countless hours into the competitive multiplayer of Dawn of War 2 ever since it was available for open beta play several months before its release back in February 2009 (so like 50 years ago in internet age).
Plenty of other games have come and gone in that period but somehow DoW 2 still feels as crisp and appealing to me as when I first started playing it over three years ago.

A Land Raider and Terminators. Someone is about to have a very bad day indeed

I have to say though, that when I started gearing up to play Star Wars: The Old Republic back in December, I really felt that I was done with DoW 2.
I had stopped watching the commentated video casts of matches and I had gone many weeks without logging into the game at all. And indeed, once I got my hands on SWTOR I dumped all my gaming time into a galaxy a long time ago, instead of into a galaxy a long time into the future.
But sure enough, eventually the strong glare from SWTOR faded into little more than a weak flashlight and I pulled the plug on my account, sending me into a temporary gaming void.

And in that void I found my old friend, clad in polished power armor and ready to take me back with not even the slightest of bad feelings.
Despite several months of absence and a few balance patches having been applied, my hands soon remembered their old routines and familiar build orders came unbidden into my mind, dragged from the dusty corners of my memories. Soon I was felling Orks, Eldar and Chaos scum with glee, once again feeling the simple joys of sending in a giant Land Raider into the enemy base and watch them panic and scatter, or the tense moments before the first engagement where you have no idea if your opponent is going to stomp your face in.

I'm not sure why I find DoW 2 multiplayer to be such a perfect game for me.
Perhaps it is the setting, which uses Warhammer 40k, one of my favorite science fiction universes of all time.
Or maybe it's the simplicity of the game design, where you have pretty much no base building and can just focus of fielding units and then controlling them tactically to win the day.
It could also be the wonderful detail in the animations, which do a great job of conveying the visceral and brutal nature of the combat to you.

Whatever the case, I'm just glad that I'm playing Dawn of War 2 again and still having loads of fun.
It won't last forever, but three years of entertainment is pretty good for a game, I'd say.

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Friday, February 24, 2012

Wii U - Wiill it be any good for U?

Today I have another guest post on the digital menu here on Light Speed Gaming. This one comes in from Andrew Grush, who will take us through the magical world of the upcoming console from Nintendo, the "Wii U".
Take it away, Andrew:

The eighth generation of console gaming is nearly upon us and it starts first with Nintendo's Wii U. While some might argue that the Wii U is next-gen thanks to slightly more modest processing power than the 720 and PS4 are rumored to have, the truth is that it isn't just graphics that make something 'next-gen', it is instead the new ways it pushes gameplay and the way we interact with gaming experiences.

This is no denying that the Wii changed the way the users around the world interacted with their games. While not everyone fell in love with motion-sensing technology, it is very clear that the Wii had a major impact on the way games are played during the seventh generation of consoles. Unfortunately, Nintendo's Wii wasn't built with the same longevity in mind that the PS3 and 360 targeted and so the time has come for a next-gen HD replacement, the Wii U. So what exactly is the Wii U and in what unique ways could it change the way we interact with gaming in the near future?


Let's start by taking a look at what we do know about the hardware:

Wii U Hardware

The Wii U is capable of full HD, while most current-gen games only support 720p HD, all Wii U games should have basic support for 1080p. The Wii U is said to be at least 50% more powerful than the current-gen Xbox 360 and PS3.

The processor inside the Wii U is a custom 45nm multi-core IBM PowerPC processor with embedded DRAM, although we don't know the exact specifications or speed of the processor. We also know that some form of AMD Radeon HD graphics will be equipped in the new console.

While we do know that the Wii U will have high capacity discs (though it won't run Blu-ray movies), it is going to be fully compatible with Wii games, remotes, and even the Wii Balance Board.

Out of all the hardware features touted by the Wii U, the biggest is without a doubt the addition of its new Wii U Tablet controller. This tablet is a 6.2-inch device that has an accelerometer, gyroscope, dual analogue sticks, rumble feedback, a D-Pad, a front-facing camera, triggers and shoulder buttons, and even a built-in microphone.


In What New Ways Does The Wii U Change The Way We Game?

The touch-screen can certainly offer many new ways to play. For example, imagine playing a real-time strategy game like Starcraft 2 with this bad boy. All your commands could easily be issued with the swipe of your hand from the touch-screen while you could control the cursor through the more traditional 'gamepad' elements like dual analogue.

Outside of this, there is a huge potential for first person shooters thanks to the use of the devices motion-abilities. The control can be used as a 'scope' of sorts for your gun and if you move the control left or right it can change the way your character moves. The traditional buttons, like triggers, would make perfect sense for firing off your weapon in a Call Of Duty-type shooter experience.

Tuesday, February 21, 2012

Mass Effect 3 Take Earth Back Trailer

In case you still needed a reason to want to play Mass Effect 3, take a look at this juicy new cinematic trailer that BioWare has just released:



I can't wait to dive back into the Mass Effect universe!

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Sunday, February 19, 2012

Book Review of "Deliverance Lost" - The Horus Heresy is heating up

I'm a big fan of the Warhammer 40k universe and I've read a ton of Warhammer 40k books. The "Horus Heresy" series, which actually takes place in the 31st rather than the 41st millennium, is probably my 40k book series, because it tells the tale of how the 40k universe ended up as the dystopian nightmare that it is, ruled by fanatical priests and bureaucrats, lorded over by a entombed God-Emperor.

The series is not all high points, but I was very happy with the last installment "The Outcast Dead" and I therefore had high hopes that the next book could continue on this high level.
Many of the later Horus Heresy books have concerned themselves too much with telling various side stories that don't really focus a lot on Horus or the Emperor, and which don't really move the main plot forwards. So for Deliverance Lost, which focuses on the tale of the Raven Guard and their struggle for survival after Horus' attempt to massacre the whole legion, I was hoping for a book full of primarchs and maybe even some more insight into the mind of the Emperor himself.


I'm happy to say that Deliverance Lost manages to deliver pretty well to all of my expectations. It's not quite up there with the best of the books in the series, but it's definitely a worthwhile addition and contains plenty of heretical goodness that makes it a great read for any Warhammer 40k fan.

As I mentioned, Deliverance Lost tells the tale of the Raven Guard legion of Space Marines.
The Raven Guard were among the legions that were ambushed at Istvaan V, when several loyal Space Marine legions came under attack from Horus and his allies, some of which were masquerading as still being loyal to the Emperor.
We join the Raven Guard primarch, Corvus Corax, as he makes his desperate escape from the planet of Istvaan together with the tattered remains of his legion, and heads for Terra to seek help from the Emperor himself. 

Saturday, February 18, 2012

Your chance to play a sneak peek build of City of Steam!

I'm very happy to be able to announce that the guys over at Mechanist Games have given me 20 keys to hand out for their upcoming sneak peek event for the upcoming MMO "City of Steam".
I've previously had a rather in depth preview article about City of Steam, which is a browser based F2P MMO that features a cool looking steampunk setting, complete with a huge gear-shaped world and mechanical dwarves.

Here are some highlights of the game from Andrew Woodruff of Mechanist Games:



Key Features:


While not all of these will be perfectly working during this sneak peek we hope they will be apparent for future tests and give a taste as to what’s to come.

-Graphics! Sets a new audiovisual standard for browser gaming
-Lightweight! Play from any computer without bulky client installation
-Big World, Tiny Footprint! Intricate, immersive scenes take up mere megabytes
-Gameplay! Hardcore or casual, ten minutes or ten hours
-Teamwork! Go it alone or adventure with friends
-Flavor! Even the smallest detail is suffused with the history of an ancient world
-Customization! Augment weaponry with visible components
-Abilities! Each class wields a unique array of stunning combat effects
-Backgrounds! Each character has a personal history to explore
-Monsters! An extensive bestiary balances raw power with intelligent tactics

Thursday, February 16, 2012

Mass Effect 3 Demo impressions - Reapers with a side order of Krogan

I just finished playing through the Mass Effect 3 demo and I'm pleased to say that I'm still very excited to play the full version of the game, when it releases later this month.
The demo gives you a chance to play through two different segments of the main storyline, where one is primarily focused on the narrative and cinematic effects, while the other mission is more about showcasing Mass Effect 3's combat.
After the very mood dampening experience that it was to play the demo for "Kingdoms of Amalur: Reckoning", I was almost scared to try out this demo, in case BioWare had managed to ruin my favorite gaming franchise.

You get a chance to spec out your Shepard before you start the demo, so you can choose if you're going to play as a male or female, your background story and also select which class that you want to play as. Sadly you don't get to import your save game Shepard for the demo, but I guess that would be a bit overkill as you'll be through the two missions within an hour or two.

"Oh crap, Reapers! This is going to significantly reduce local property values"

After a nice intro sequence the demo kicks off with the first mission, which sees Shepard back on Earth where he has been stripped of his military rank after an incident that you could play through in the last bit of DLC for Mass Effect 2.
When reports of human colonies going dark suddenly start pouring into Earth military command, Shepard is brought before the armed forces leaders to confirm the obvious; the Reapers have finally shown up and have begun nom-nom-noming on the sentient beings of the galaxy.

Events really pick up when Earth itself comes under attack by Reapers and Shepard needs to escape the military compound while it is being assaulted by Reapers and the zombie-like "husks".
Your old buddy Admiral Anderson is also there to help you out, as you scramble through the apocalyptic war zone, which also acts as a tutorial for introducing you to the various controls of the game.

Tuesday, February 14, 2012

Mass Effect 3 Demo is hitting the web today

Just a friendly reminder for those of you that may have missed it that today is the day where we get a small taste of the space opera goodness that is Mass Effect 3.
The content of the demo is sounding pretty juicy as BioWare presents it on the official Mass Effect 3 webpage:

"Crap. I should have brought my ship"

"The demo begins in dramatic fashion with the spectacular opening attack on Earth, after which you're thrust headlong into a mid-game section showcasing the groundbreaking interactive storytelling, adrenaline-pumping action, ruthless and intelligent enemies, and deep customization that make Mass Effect 3 the must-have title of 2012."

In addition to whetting our appetites for the single player blowout, the demo will also offer you a chance to try your hand on the brand new multiplayer part of Mass Effect 3.
You'll get to try two co-op missions that sees you and your fellow players facing off against the invading enemy hordes, in a heroic defense of planet Earth.

The demo will be available for PC, Xbox 360 and Playstation 3.

I'm interested in seeing if any of my top 5 things I'm looking forward to seeing in Mass Effect 3 things are present in the demo.

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