As I
proclaimed yesterday, I have bought a copy of X-COM: UFO Defense and immediately jumped into the world of small grey aliens and flying saucers (brings back nostalgic memories of X-Files it does).
Yesterday I was bombastically bragging how my many years of gaming experience would easily enable me to subdue this old sci-fi gaming antiquity, and I launched the game with high hopes of easy battles against inferior computer enemies.
Approximately 45 minutes later I found myself alt+F4'ing out of the game with a sense of deep despair that would make an emo goth seem cheerful.
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| A fresh game of X-COM ready to be conquered! |
There is no doubt that the last 17 years since X-COM's release has seen great leaps and bounds in terms of easing players into a game and helping them get a feeling for what the hell is going on.
I think the death of the big paper manual has probably helped with this, as back in 1994 you would still find a nice little book for you to read through, whenever you bought any game more complicated than Space Invaders.
However, without a manual (or the patience to read one, even if I could find a PDF document online somwhere) I threw myself headfirst into the game and hoped to figure it out as I went along.
Mistake number one came after around 20 seconds of having selected difficulty level and started the game.