Over the course of the weekend I've been murdering why way through the game and am now ready to render a verdict on the qualities of the game.
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| In this game the orcs must die. And so they do. |
Orcs Must Die! is another entry in the growing niche of "tower-defense-meets-3rd-person-action" games, which have most recently been successfully visited in "Trenched" and "Toy Soldiers: Cold War".
Dumping you into a colorful fantasy world of poorly planned fortresses and inept orcs with extreme suicidal tendencies, Orcs Must Die! gives us a fairly fresh setting to play tower defender in.
As the inept, wisecracking wizard apprentice, you find yourself as the last hope of the world against the orc hordes, after your master is killed in an unfortunate intestinal slip incident.
Not easily deterred, you immediately set about defending the magical "rifts" (no affiliation to "Rift" the MMO, as far as I can tell. At least no weird tentacles coming out of these ones), which are located in 24 different fortresses that comprise the main campaign of the game.


