I'm very happy to be able to announce that the guys over at Mechanist Games have given me 20 keys to hand out for their upcoming sneak peek event for the upcoming MMO "City of Steam".
I've previously had a rather in depth preview article about City of Steam, which is a browser based F2P MMO that features a cool looking steampunk setting, complete with a huge gear-shaped world and mechanical dwarves.
Here are some highlights of the game from Andrew Woodruff of Mechanist Games:
Key Features:
While not all of these will be perfectly working during this sneak peek we hope they will be apparent for future tests and give a taste as to what’s to come.
-Graphics! Sets a new audiovisual standard for browser gaming
-Lightweight! Play from any computer without bulky client installation
-Big World, Tiny Footprint! Intricate, immersive scenes take up mere megabytes
-Gameplay! Hardcore or casual, ten minutes or ten hours
-Teamwork! Go it alone or adventure with friends
-Flavor! Even the smallest detail is suffused with the history of an ancient world
-Customization! Augment weaponry with visible components
-Abilities! Each class wields a unique array of stunning combat effects
-Backgrounds! Each character has a personal history to explore
-Monsters! An extensive bestiary balances raw power with intelligent tactics
Saturday, February 18, 2012
Thursday, February 16, 2012
Mass Effect 3 Demo impressions - Reapers with a side order of Krogan
I just finished playing through the Mass Effect 3 demo and I'm pleased to say that I'm still very excited to play the full version of the game, when it releases later this month.
The demo gives you a chance to play through two different segments of the main storyline, where one is primarily focused on the narrative and cinematic effects, while the other mission is more about showcasing Mass Effect 3's combat.
After the very mood dampening experience that it was to play the demo for "Kingdoms of Amalur: Reckoning", I was almost scared to try out this demo, in case BioWare had managed to ruin my favorite gaming franchise.
You get a chance to spec out your Shepard before you start the demo, so you can choose if you're going to play as a male or female, your background story and also select which class that you want to play as. Sadly you don't get to import your save game Shepard for the demo, but I guess that would be a bit overkill as you'll be through the two missions within an hour or two.
After a nice intro sequence the demo kicks off with the first mission, which sees Shepard back on Earth where he has been stripped of his military rank after an incident that you could play through in the last bit of DLC for Mass Effect 2.
When reports of human colonies going dark suddenly start pouring into Earth military command, Shepard is brought before the armed forces leaders to confirm the obvious; the Reapers have finally shown up and have begun nom-nom-noming on the sentient beings of the galaxy.
Events really pick up when Earth itself comes under attack by Reapers and Shepard needs to escape the military compound while it is being assaulted by Reapers and the zombie-like "husks".
Your old buddy Admiral Anderson is also there to help you out, as you scramble through the apocalyptic war zone, which also acts as a tutorial for introducing you to the various controls of the game.
The demo gives you a chance to play through two different segments of the main storyline, where one is primarily focused on the narrative and cinematic effects, while the other mission is more about showcasing Mass Effect 3's combat.
After the very mood dampening experience that it was to play the demo for "Kingdoms of Amalur: Reckoning", I was almost scared to try out this demo, in case BioWare had managed to ruin my favorite gaming franchise.
You get a chance to spec out your Shepard before you start the demo, so you can choose if you're going to play as a male or female, your background story and also select which class that you want to play as. Sadly you don't get to import your save game Shepard for the demo, but I guess that would be a bit overkill as you'll be through the two missions within an hour or two.
![]() |
"Oh crap, Reapers! This is going to significantly reduce local property values" |
After a nice intro sequence the demo kicks off with the first mission, which sees Shepard back on Earth where he has been stripped of his military rank after an incident that you could play through in the last bit of DLC for Mass Effect 2.
When reports of human colonies going dark suddenly start pouring into Earth military command, Shepard is brought before the armed forces leaders to confirm the obvious; the Reapers have finally shown up and have begun nom-nom-noming on the sentient beings of the galaxy.
Events really pick up when Earth itself comes under attack by Reapers and Shepard needs to escape the military compound while it is being assaulted by Reapers and the zombie-like "husks".
Your old buddy Admiral Anderson is also there to help you out, as you scramble through the apocalyptic war zone, which also acts as a tutorial for introducing you to the various controls of the game.
Labels:
Impressions,
Mass Effect 3,
RPG,
Video games
Tuesday, February 14, 2012
Mass Effect 3 Demo is hitting the web today
Just a friendly reminder for those of you that may have missed it that today is the day where we get a small taste of the space opera goodness that is Mass Effect 3.
The content of the demo is sounding pretty juicy as BioWare presents it on the official Mass Effect 3 webpage:
"The demo begins in dramatic fashion with the spectacular opening attack on Earth, after which you're thrust headlong into a mid-game section showcasing the groundbreaking interactive storytelling, adrenaline-pumping action, ruthless and intelligent enemies, and deep customization that make Mass Effect 3 the must-have title of 2012."
In addition to whetting our appetites for the single player blowout, the demo will also offer you a chance to try your hand on the brand new multiplayer part of Mass Effect 3.
You'll get to try two co-op missions that sees you and your fellow players facing off against the invading enemy hordes, in a heroic defense of planet Earth.
The demo will be available for PC, Xbox 360 and Playstation 3.
I'm interested in seeing if any of my top 5 things I'm looking forward to seeing in Mass Effect 3 things are present in the demo.
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The content of the demo is sounding pretty juicy as BioWare presents it on the official Mass Effect 3 webpage:
![]() |
"Crap. I should have brought my ship" |
"The demo begins in dramatic fashion with the spectacular opening attack on Earth, after which you're thrust headlong into a mid-game section showcasing the groundbreaking interactive storytelling, adrenaline-pumping action, ruthless and intelligent enemies, and deep customization that make Mass Effect 3 the must-have title of 2012."
In addition to whetting our appetites for the single player blowout, the demo will also offer you a chance to try your hand on the brand new multiplayer part of Mass Effect 3.
You'll get to try two co-op missions that sees you and your fellow players facing off against the invading enemy hordes, in a heroic defense of planet Earth.
The demo will be available for PC, Xbox 360 and Playstation 3.
I'm interested in seeing if any of my top 5 things I'm looking forward to seeing in Mass Effect 3 things are present in the demo.


Labels:
Mass Effect 3,
RPG,
Video games
Monday, February 13, 2012
Light Speed Gaming Week in Review: February 6
The end of another has blown right past us again, leaving me dazed and confused, with an unexplainable craving for potato chips. Such is the infinite mysteries of the space-time continuum!
Let's see what I pulled out of my wrinkly brain bag last week, shall we?
My first post of the week was another one of my semi-regular gamin' complainin' posts, this time the target of my bile was the massive sequel overload that we're seeing in the gaming scene at the moment.
Getting older really does make you a lot more susceptible to getting pissed off by current trends, I guess. Can't wait for reaching new stages of intolerance once I hit 30 later this year!
Next up was a good bout of self back padding as I announced that Light Speed Gaming has now serviced more than 50.000 viewers since the launch back in September.
Aside from giving me a chance to bask in my own blinding glory of success, this post also provided me with the opportunity to give a big THANK YOU to everyone who has passed by the site.
Returning to producing something with slightly higher public service qualities than listening to me bitch about the state of gaming or reading about my insignificant internet achievements, I wrote up my experiences with the Jagged Alliance: Back in Action demo.
Kicking off the weekend was a guest post, which gave impressions on The Darkness 2. I've never personally played either the original or this brand new sequel, but from the sound of this quest post it sounds like I might have to pick it up and give the old demonic snake routine a try.
Closing out the week was yet another of my posts about making money in SWTOR.
This time my focus was on my own experience of grinding out money on the GTN at a slow and casual rate, which has so far worked out well enough to get me around 700.000 credits over the course of around a month.
Stay tuned to Light Speed Gaming for more on science fiction and video games!
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Let's see what I pulled out of my wrinkly brain bag last week, shall we?
![]() |
The demo of Jagged Alliance. Back in Action did not exactly put the game on my "must buy" list.. |
My first post of the week was another one of my semi-regular gamin' complainin' posts, this time the target of my bile was the massive sequel overload that we're seeing in the gaming scene at the moment.
Getting older really does make you a lot more susceptible to getting pissed off by current trends, I guess. Can't wait for reaching new stages of intolerance once I hit 30 later this year!
Next up was a good bout of self back padding as I announced that Light Speed Gaming has now serviced more than 50.000 viewers since the launch back in September.
Aside from giving me a chance to bask in my own blinding glory of success, this post also provided me with the opportunity to give a big THANK YOU to everyone who has passed by the site.
Returning to producing something with slightly higher public service qualities than listening to me bitch about the state of gaming or reading about my insignificant internet achievements, I wrote up my experiences with the Jagged Alliance: Back in Action demo.
Kicking off the weekend was a guest post, which gave impressions on The Darkness 2. I've never personally played either the original or this brand new sequel, but from the sound of this quest post it sounds like I might have to pick it up and give the old demonic snake routine a try.
Closing out the week was yet another of my posts about making money in SWTOR.
This time my focus was on my own experience of grinding out money on the GTN at a slow and casual rate, which has so far worked out well enough to get me around 700.000 credits over the course of around a month.
Stay tuned to Light Speed Gaming for more on science fiction and video games!


Labels:
blog info
Sunday, February 12, 2012
SWTOR Money Making Status - The slow but easy way to 700.000 Credits
There are lots of ways to earn money in SWTOR. You can earn credits from doing your space missions or from running all your daily quests for example. These are both two sources of pretty decent income and will quickly line your pockets with space money. But what if you, like me, are kind of lazy and loathe the idea of wasting your game time on grinding out the same missions over and over?
Being a veteran WoW player I have had more than my fill of daily questing. I can get behind the idea of having daily quests in a MMO. It's a way for the developers to ensure that the players will always feel they have something to do in the game, even when they've reached max level and completed all the normal quests.
However, it's also a way of creating content that will eventually suck out your will to live straight through your skull.
No matter how interesting a daily quest is (and the daily quests in SWTOR are not that interesting to begin with), the magic will be long gone by the time you're making your way through it for the 20th time that month.
So that's why I personally have forsaken the daily quests in my attempt to preserve my gaming sanity.
That's why I've taken a more comfortable route to earning my SWTOR money.
I've already shared with you how I got 100k at level 25, and I've also posted about making money on the GTN auction house and further elaborated on this practice in a later post.
Today I thought I'd share my own story about where I'm at now with earning credits and how I've been using a slightly less aggressive method of the one I've outlined in my previous posts.
I didn't really start to put any effort into squeezing the most out of the GTN until I was done with my Sith Inquisitor storyline. At that point I was level 49 and with little motivation to do more questing, I decided that it was time for me to dive into buying and selling on the auction house and see if that could earn me some space bucks.
My credit balance was a reasonable 637.000 credits at that time, which was the result of following the basic tips of only having gathering crew skills and not spending any money on the GTN as I was leveling.
![]() |
Want to be rich like a Hutt? Got the energy level of one as well? Fear not, there is hope for you still! |
Being a veteran WoW player I have had more than my fill of daily questing. I can get behind the idea of having daily quests in a MMO. It's a way for the developers to ensure that the players will always feel they have something to do in the game, even when they've reached max level and completed all the normal quests.
However, it's also a way of creating content that will eventually suck out your will to live straight through your skull.
No matter how interesting a daily quest is (and the daily quests in SWTOR are not that interesting to begin with), the magic will be long gone by the time you're making your way through it for the 20th time that month.
So that's why I personally have forsaken the daily quests in my attempt to preserve my gaming sanity.
That's why I've taken a more comfortable route to earning my SWTOR money.
I've already shared with you how I got 100k at level 25, and I've also posted about making money on the GTN auction house and further elaborated on this practice in a later post.
Today I thought I'd share my own story about where I'm at now with earning credits and how I've been using a slightly less aggressive method of the one I've outlined in my previous posts.
I didn't really start to put any effort into squeezing the most out of the GTN until I was done with my Sith Inquisitor storyline. At that point I was level 49 and with little motivation to do more questing, I decided that it was time for me to dive into buying and selling on the auction house and see if that could earn me some space bucks.
My credit balance was a reasonable 637.000 credits at that time, which was the result of following the basic tips of only having gathering crew skills and not spending any money on the GTN as I was leveling.
Labels:
Guide,
MMO,
SWTOR,
The Old Republic,
Video games
Friday, February 10, 2012
The Darkness 2 - The Shining Light of Over-the-top shooters?
It's time for another guest post. This time coming in from Dani, who has jutted down his thoughts on the latest entry in the "FPS with crazy snake/eel arms" genre (it's a pretty narrow genre, I'll admit).
Take it away, Dani:
The first Darkness game was an enjoyable over-the-top shooter with a strong focus on gameplay as opposed to an engrossing plot or realistic graphics. It told the story of Jackie Estacado, a young mafia hitman involved in an attempted assassination, hiding in a cemetery when an ancient demonic force called the Darkness contacts him and kills his assailants.
The game then becomes a fairly standard first person shooter with the added powers of The Darkness, which form tendrils at your side. Throughout the course of the game, Jackie also visits the otherworld to further develop the plot and sees his powers grow. One of the strongest gameplay features allow for dual-wielding of weapons whilst also using the Darkness powers, in a mechanic unofficially called ‘quad-wielding’.
Despite favourable reviews hovering around the 7.5-8 region, The Darkness was never deemed that much of a hit; however has sold a million copies and warranted enough demand for a sequel.
The Darkness 2, one of the latest game releases, continues the story of Jackie Estacado who has risen to the top rank of the mafia and now wants rid of the Darkness. I won’t explain the full details of the plot; however it is safe to say that they have really upped the stakes in the storytelling department.
Featuring an updatable ability tree that can be progressed with by collecting the hearts of the victims, as well as a stronger focus on the Darkness, particularly the Darkling. This feature allows Jackie to kill enemies from greater distances, interact with environments and access otherwise unreachable areas and paths.
A clear improvement over the original, the Darkness 2 has really found its feet and established it’s placed in the shooter genre; however unfortunately still suffers from a relatively short single-player campaign and continued issues in multiplayer (which was also one of the biggest complaints of the original).
Suspend your beliefs, crank up the sound system and immerse yourself in the comic-book world of Jackie Estacado – however, if you’re after another Modern Warfare or Battlefield-style playstation 3 games, you’re looking in the wrong place. For one of the best gameplay experiences of the year, as well as a ludicrous yet enjoyable story, packaged in an unconventional yet satisfying game, you can’t go far wrong with the Darkness 2.
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Take it away, Dani:
The first Darkness game was an enjoyable over-the-top shooter with a strong focus on gameplay as opposed to an engrossing plot or realistic graphics. It told the story of Jackie Estacado, a young mafia hitman involved in an attempted assassination, hiding in a cemetery when an ancient demonic force called the Darkness contacts him and kills his assailants.
The game then becomes a fairly standard first person shooter with the added powers of The Darkness, which form tendrils at your side. Throughout the course of the game, Jackie also visits the otherworld to further develop the plot and sees his powers grow. One of the strongest gameplay features allow for dual-wielding of weapons whilst also using the Darkness powers, in a mechanic unofficially called ‘quad-wielding’.
Despite favourable reviews hovering around the 7.5-8 region, The Darkness was never deemed that much of a hit; however has sold a million copies and warranted enough demand for a sequel.
The Darkness 2, one of the latest game releases, continues the story of Jackie Estacado who has risen to the top rank of the mafia and now wants rid of the Darkness. I won’t explain the full details of the plot; however it is safe to say that they have really upped the stakes in the storytelling department.
Featuring an updatable ability tree that can be progressed with by collecting the hearts of the victims, as well as a stronger focus on the Darkness, particularly the Darkling. This feature allows Jackie to kill enemies from greater distances, interact with environments and access otherwise unreachable areas and paths.
A clear improvement over the original, the Darkness 2 has really found its feet and established it’s placed in the shooter genre; however unfortunately still suffers from a relatively short single-player campaign and continued issues in multiplayer (which was also one of the biggest complaints of the original).
Suspend your beliefs, crank up the sound system and immerse yourself in the comic-book world of Jackie Estacado – however, if you’re after another Modern Warfare or Battlefield-style playstation 3 games, you’re looking in the wrong place. For one of the best gameplay experiences of the year, as well as a ludicrous yet enjoyable story, packaged in an unconventional yet satisfying game, you can’t go far wrong with the Darkness 2.


Labels:
FPS,
Guest Post,
Impressions,
The Darkness 2,
Video games
Thursday, February 9, 2012
"Jagged Alliance - Back in Action" Demo Impressions - Casuals need not apply
Hey, remember back in the days when video games were cruel and unforgiving bastards that would happily destroy your pre-pubescent face with a sadistic level of difficulty?
The days where we got stuff like the "kicking-sand-in-your-eyes"-hard X-COM, which can still kick my ass and crush my spirit to this day.
Would you like to relive those times of "real challenges" and once again spend your time with a game that wants nothing more than to break your will to live? Well, then you're in for a treat with "Jagged Alliance - Back in Action"!
Back in Action follows in the footsteps of the original "Jagged Alliance" from 1994 and the sequel from 2004.
You control a team of mercenaries through a series of missions in your attempt to overthrow the ruthless dictator of the made up country "Arulco".
Missions play out from an isometric 3D overhead view, where you can give orders to your men in real time.
Back in Action also allows you to pause the game and set up a chain of orders for your men to execute, kind of like Dragon Age only more advanced.
Controlling your men with the utmost of military precision is key in Back in Action demo, as the enemies in the demo mission are absolutely lethal and will also summon their equally lethal friends as soon as they catch sight of your merc mug.
I say "military precision", but perhaps it would be more accurate to say it requires completely anal attention to detail.
Now granted, I am not the most hardcore of tactical game players, but I've spent my fair share of time with stuff like the old X-COM games and the "Commandos", which are not exactly a walk in the park. But I found myself being constantly blown to small mercenary giblets in this demo, even when I tried very hard to be smart about my positioning and took down my targets carefully.
The days where we got stuff like the "kicking-sand-in-your-eyes"-hard X-COM, which can still kick my ass and crush my spirit to this day.
Would you like to relive those times of "real challenges" and once again spend your time with a game that wants nothing more than to break your will to live? Well, then you're in for a treat with "Jagged Alliance - Back in Action"!
![]() |
"I will devour your soul and make you cry tears of blood!" |
Back in Action follows in the footsteps of the original "Jagged Alliance" from 1994 and the sequel from 2004.
You control a team of mercenaries through a series of missions in your attempt to overthrow the ruthless dictator of the made up country "Arulco".
Missions play out from an isometric 3D overhead view, where you can give orders to your men in real time.
Back in Action also allows you to pause the game and set up a chain of orders for your men to execute, kind of like Dragon Age only more advanced.
Controlling your men with the utmost of military precision is key in Back in Action demo, as the enemies in the demo mission are absolutely lethal and will also summon their equally lethal friends as soon as they catch sight of your merc mug.
I say "military precision", but perhaps it would be more accurate to say it requires completely anal attention to detail.
Now granted, I am not the most hardcore of tactical game players, but I've spent my fair share of time with stuff like the old X-COM games and the "Commandos", which are not exactly a walk in the park. But I found myself being constantly blown to small mercenary giblets in this demo, even when I tried very hard to be smart about my positioning and took down my targets carefully.
Labels:
Impressions,
Jagged Alliance,
Video games
Wednesday, February 8, 2012
More than 50.000 Hyperspace travelers serviced!
It seems like only yesterday that I set all engines to ludicrous speed and launched Light Speed Gaming, but it's actually been almost five months.
Today I'm happy to be able to say that the blog has now been viewed more than 50.000 thousand times, or about 10.000 views per month on average!
When I initially started up Light Speed Gaming I had absolutely zero blogging experience and really had no idea if I would be able to get anyone at all to spend time reading my inane ramblings. I'm pretty blown away by how many people actually took time to stop by and waste a bit of their day here.
A big thank you to everyone that has read my posts! I hope that you're enjoying your time here and, as always, I'll be more than happy to receive any feedback you have regarding the site.
Here are a few fun facts about Light Speed Gaming after the first five months:
-The average time spent on the site by a reader is 59 seconds
-Returning visitors make up about 10% of the traffic
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Today I'm happy to be able to say that the blog has now been viewed more than 50.000 thousand times, or about 10.000 views per month on average!
When I initially started up Light Speed Gaming I had absolutely zero blogging experience and really had no idea if I would be able to get anyone at all to spend time reading my inane ramblings. I'm pretty blown away by how many people actually took time to stop by and waste a bit of their day here.
A big thank you to everyone that has read my posts! I hope that you're enjoying your time here and, as always, I'll be more than happy to receive any feedback you have regarding the site.
Here are a few fun facts about Light Speed Gaming after the first five months:
-The average time spent on the site by a reader is 59 seconds
-Returning visitors make up about 10% of the traffic
-The most popular post, 5 Things I can't wait to see in Mass Effect 3, has had almost 2.600 views
Since the start of the blog I've had to ease off a bit on my ambition to deliver a new post every single day, and I've "cheated" a bit on some days and just posted a trailer that caught my eye.
I've also noted that writing about your hobby is a lot more hard work than you might think, and you got to be careful about it unless you want to ruin the enjoyment of spending time with it!
I can see that the daily traffic numbers are slowly increasing, so I'm sure that the 100k views mark will be reached a lot faster than 50k. Not that more traffic in itself means all that much, but it's nice to know that the stuff you spend many hours a week on creating actually gets viewed by an audience.
After all, I have a blog because I want people to see and respond to my work, otherwise I would have started a diary!
If I can make a small request to you as readers, it would be two things:
1) If you spend a minute here reading my posts, I would be incredibly grateful if you would use an extra 10 seconds to leave a comment. Comments are the best way for me to know if you like and/or are finding my writings useful. As a writer there is nothing better than reader feedback.Somewhat more commercial in nature.
2) You may have noticed that I'm running a few ads on the site.
Light Speed Gaming is not intended in any way to be a big income source for me, but I do spend a lot of time on the site every day, either creating posts or simply promoting the site or working behind the scene. I have also had a couple of giveaways that have come out of my own pocket, so it would be nice if the site could at least pay for itself.
Therefore it would be much appreciated if you used the ads, whenever they seem interesting to you. I'm not asking you to just click away on every ad you see, but if you're in the market for a gaming mouse and you just happen to see an ad for one here on the sight, then why not take a second and check it out?
Again, I'd like to offer a big and sincere "Thank you" to everyone that has dropped by Light Speed Gaming.
Rest assured that I will work continuously on improving the site!


Labels:
blog info
Kingdoms of Amalur: Reckoning Review Round Up
A little while back I played through the Demo of Kingdoms of Amalur: Reckoning both on Xbox and on the PC. I was somewhat disappointed by the experience, but not enough to completely destroy my anticipation.
Therefore I have been eagerly awaiting the reviews of the full game to try to get an impression of how the full game holds up.
The reviews are starting to flow in now and it looks like my lukewarm reaction to the demo is more or less echoed in the reviewers articles:
Gamespot Review: 7.5 / 10
Giant Bomb Review: 4 / 5
IGN Review: 9 / 10
Edge Review: 6 / 10
The general impression seems to be that there are some very great and enjoyable elements in Reckoning, most notably the free flowing combat system and the ability to spec out your character however you want to play the game, but there are also some serious flaws with the game, like an over abundance of uninteresting quests and lack of a strong narrative.
I'm still waiting to get my hands on a retail copy of Reckoning, but from the reviews that I've seen so far it will probably be a game that manages to keep me entertained until the release of Mass Effect 3, but without leaving a lasting impression.
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Therefore I have been eagerly awaiting the reviews of the full game to try to get an impression of how the full game holds up.
![]() |
"It gives a great review score or it gets the club again." |
The reviews are starting to flow in now and it looks like my lukewarm reaction to the demo is more or less echoed in the reviewers articles:
Gamespot Review: 7.5 / 10
Giant Bomb Review: 4 / 5
IGN Review: 9 / 10
Edge Review: 6 / 10
The general impression seems to be that there are some very great and enjoyable elements in Reckoning, most notably the free flowing combat system and the ability to spec out your character however you want to play the game, but there are also some serious flaws with the game, like an over abundance of uninteresting quests and lack of a strong narrative.
I'm still waiting to get my hands on a retail copy of Reckoning, but from the reviews that I've seen so far it will probably be a game that manages to keep me entertained until the release of Mass Effect 3, but without leaving a lasting impression.


Labels:
Kingdoms of Amalur,
Video games
Tuesday, February 7, 2012
Feeling Frustrated From Franchise Fatigue
Is it possible to have too much of a good thing when it comes to your favorite games? With great games such as Assassin's Creed or Uncharted, should we as gamers not simply be overjoyed that developers are cranking out new installments of a consistently high level at regular intervals?
Well no, for me at least I've reached the point of "Franchise Fatigue". I'm getting tired of watching the same old circus horse being paraded around the ring, even if the horse gets a new fancy headdress every time, and even if it *is* very impressive for a horse to be able to jump backwards through a flaming metal ring while reciting Edgar Allan Poe.
I think the realization struck me a few days ago as I was starting up Assassin's Creed: Revelations.
Assassin's Creed 2 was probably one of my favorite games of 2009 and I also liked Brotherhood a whole lot. But after just a few hours of Revelations I was just not enjoying the game at all. The story didn't grab me and the gameplay felt decidedly stale.
I realized that it was not really the game itself that was at fault. Assassin's Creed: Revelations is a high quality game that, at least in my opinion, is as good of a game as its two predecessors.
The problem is that I've already played this game twice before. Sure, I'll get to visit a new city and I'll get to add a couple of new gadgets to my already terribly overburdened Assassin, but it's very much the same game that I played last year.
I had a similar feeling with Uncharted 3 and Batman: Arkham City. I recognize that both of these games are, objectively speaking, very well put together and represent some of the highest quality gaming experiences of 2011. But in both cases I felt a horrible sense of deja-vu when I played them, to the point that I lost interest and gave up on finishing either one of them.
Well no, for me at least I've reached the point of "Franchise Fatigue". I'm getting tired of watching the same old circus horse being paraded around the ring, even if the horse gets a new fancy headdress every time, and even if it *is* very impressive for a horse to be able to jump backwards through a flaming metal ring while reciting Edgar Allan Poe.
![]() |
"No no, this is completely different from Brotherhood. Look, you have a *hook* in this one! Madness!" |
I think the realization struck me a few days ago as I was starting up Assassin's Creed: Revelations.
Assassin's Creed 2 was probably one of my favorite games of 2009 and I also liked Brotherhood a whole lot. But after just a few hours of Revelations I was just not enjoying the game at all. The story didn't grab me and the gameplay felt decidedly stale.
I realized that it was not really the game itself that was at fault. Assassin's Creed: Revelations is a high quality game that, at least in my opinion, is as good of a game as its two predecessors.
The problem is that I've already played this game twice before. Sure, I'll get to visit a new city and I'll get to add a couple of new gadgets to my already terribly overburdened Assassin, but it's very much the same game that I played last year.
I had a similar feeling with Uncharted 3 and Batman: Arkham City. I recognize that both of these games are, objectively speaking, very well put together and represent some of the highest quality gaming experiences of 2011. But in both cases I felt a horrible sense of deja-vu when I played them, to the point that I lost interest and gave up on finishing either one of them.
Labels:
Point of view,
Video games
Monday, February 6, 2012
Light Speed Gaming Week in Review: January 30
People of Earth, do not be afraid! Though your planet has now concluded another seven complete rotations on its own axis in its continued impression of a cosmological dog chasing its own non-existent tail, be assured that these aforementioned rotational movements have not been wasted by yours truly.
Or to put it in another way; Another week has gone by and it's time to check out what went down here on Light Speed Gaming.
Last week was a bit slow, game releases are a rare beast in the early weeks of the year, and I've been spending some time on non sci-fi and gaming related activities (heresy, I know).
Nevertheless I did take some time and sit down to write the closest thing I'll be doing to a full review of Star Wars: The Old Republic.
Rather than trying to do a full review of SWTOR I decided to write about what I feel are my most important point about the game. The title of the post, "Why Star Wars: The Old Republic is ultimately a disappointment", will probably clue you on to guessing that I'm not altogether impressed by the game that BioWare has put together for us.
Aside from incurring the wrath of Star Wars fanboys I also dared to potentially upset another community of equal devotion, by writing up a review of "Magic The Gathering: Duels of the Planeswalkers 2012".
But unlike my scribbles about SWTOR, this is a much more happy outcome for all involved parties, as I quite enjoyed my time as a card battling Gandalf.
Finally the week was capped off by me staying up too late into the night and subjecting you all to a bit of spontaneous fiction writing in a short bit of writing that I call; The Perils of Space Travel and You.
That's all from me for now. Though the sudden onset of winter is threatening to freeze off several of my favorite body extremities, be assured that more posts will continue to make their way onto the site this week!
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Or to put it in another way; Another week has gone by and it's time to check out what went down here on Light Speed Gaming.
Last week was a bit slow, game releases are a rare beast in the early weeks of the year, and I've been spending some time on non sci-fi and gaming related activities (heresy, I know).
![]() |
"Disappointed in SWTOR? I find your lack of faith...disturbing" |
Nevertheless I did take some time and sit down to write the closest thing I'll be doing to a full review of Star Wars: The Old Republic.
Rather than trying to do a full review of SWTOR I decided to write about what I feel are my most important point about the game. The title of the post, "Why Star Wars: The Old Republic is ultimately a disappointment", will probably clue you on to guessing that I'm not altogether impressed by the game that BioWare has put together for us.
Aside from incurring the wrath of Star Wars fanboys I also dared to potentially upset another community of equal devotion, by writing up a review of "Magic The Gathering: Duels of the Planeswalkers 2012".
But unlike my scribbles about SWTOR, this is a much more happy outcome for all involved parties, as I quite enjoyed my time as a card battling Gandalf.
Finally the week was capped off by me staying up too late into the night and subjecting you all to a bit of spontaneous fiction writing in a short bit of writing that I call; The Perils of Space Travel and You.
That's all from me for now. Though the sudden onset of winter is threatening to freeze off several of my favorite body extremities, be assured that more posts will continue to make their way onto the site this week!


Labels:
blog info
Sunday, February 5, 2012
The Perils of Space Travel and You
Translation into realspace is always a somewhat jarring experience at the best of times, but this particular instance makes Jack sick to his stomach despite his many years of space travel.
It's not so much the fact that the mass of your body is being pushed and pulled in ways that make you feel like a human accordion that gets to Jack. Nor is it the acute sense of vertigo, like you are being tossed out from the highest mountain peak imaginable.
These are feelings that Jack know and handles as easily as any normal person might handle a slight breeze in their face or an inconveniently timed rain shower.
No, the sickness in Jack's stomach is a result of this particular jump into the normal realm of physics having missed the contents of Jack's stomach.
The phenomenon of temporary, local space-time distortion, or "the jumpies" as it is commonly known, when returning to slower-than-light travel, is well known to a veteran space traveler like Jack, of course. Small pockets that continue to travel at faster-than-light speed for just a fraction of a second longer than the space around them.
Jack once saw the captains Great Dane caught in such a pocket. That case had ended with the big dog being launched across the bridge of the ship, smashing into a command console with such force that the bridge crew was still finding lumps of fur in their controls to this day.
Fortunately for Jack, this case of the jumpies is a lot more benign than the incident that ended the life of poor "Snuggles".
For a moment Jack is even convinced that he'll be able to fight it off.
A buzz at the door announces a visitor and as the door slides away Jack sees the familiar face of his colleague, Eric. Smiling, Eric takes a step into Jack's quarters and looks at his friend, who is looking unusually concentrated.
"That was a nice smooth jump, eh Jackie boy?", Eric announces.
It is then that Jack makes a critical error of judgement, as he decides to answer Eric. Parting his lips seems to be just the opportunity his stomach had been waiting for. In his mind Jack hears himself saying "Well, I dunno about that, mate.", but all that his ears hear is "W..BWWWAURRGGHHGA!", as a jet of vomit spews from his mouth at a speed so fast that he swears there's a supersonic boom ringing throughout the small room.
The spray hits the opposite wall, narrowly missing Eric's head by mere inches but hitting him all across the face with the force of the recoil.
Eric blinks sheepishly, his mouth opening and closing like a surprised fish that's just been thrown onto the deck of a boat. After a couple of seconds he regains enough cognitive capability to form a single sentence; "I'll...I'll come back later, shall I?".
Jack wipes his mouth with the back of a trembling hand, a passing dry heave making his shoulders convulse.
"...Yeah...A little later, Eric...", Jack manages to gasp. "Fucking space travel...I just hope these folks appreciate the pepperoni pizza..."


Labels:
Writing
Saturday, February 4, 2012
Review of Magic The Gathering: Duels of the Planeswalkers 2012
Magic The Gathering: Duels of the Planeswalkers 2012 is, besides being a game with a stupidly long title that includes a year suffix that makes you think of annualized sports franchises, a surprisingly interesting and entertaining video game conversion of the famous card game.
I picked up the PC version of Magic The Gather... the PC version of "DotP" a few weeks back, after I watched a "WTF" episode from Totalbiscuit about it that sparked my interest. The game looked nice and clean, with mechanics that were easy to understand but looked to have a lot of depth and opportunity for strategy and intricate tactics.
Way back when I was a kid in school I dabbled a tiny little bit in playing Magic, but I was never really grabbed by the game due to its lack of loud animated explosions or women getting nekkid.
Since then I have grown older. and my voracious appetite for undressed females and things going "boom" has been bountifully tended to, which means that I am now in a better position to take in the simpler joys of a card battling game.
DotP offers a few different ways to get your card battles on. You can play through three different campaigns, which pit you against different opponents with different decks of cards. As you pummel these troublesome spell slingers into submission you'll gain access to their decks, thus building up your Magic card arsenal.
The campaigns also present a number of "challenge" scenarios, in which you are tasked with winning a match in a single round from a given position. These challenges start off easy enough for even the most dim witted Harry Potter wannabe to win, but soon you'll be ready to snap your magic wand in frustration as the difficulty ramps up and the puzzles get increasingly fiendish.
I picked up the PC version of Magic The Gather... the PC version of "DotP" a few weeks back, after I watched a "WTF" episode from Totalbiscuit about it that sparked my interest. The game looked nice and clean, with mechanics that were easy to understand but looked to have a lot of depth and opportunity for strategy and intricate tactics.
Way back when I was a kid in school I dabbled a tiny little bit in playing Magic, but I was never really grabbed by the game due to its lack of loud animated explosions or women getting nekkid.
Since then I have grown older. and my voracious appetite for undressed females and things going "boom" has been bountifully tended to, which means that I am now in a better position to take in the simpler joys of a card battling game.
![]() |
It may not look as adrenaline fueled as a game of MW3 but when the cards start to fly things get real intense real fast |
DotP offers a few different ways to get your card battles on. You can play through three different campaigns, which pit you against different opponents with different decks of cards. As you pummel these troublesome spell slingers into submission you'll gain access to their decks, thus building up your Magic card arsenal.
The campaigns also present a number of "challenge" scenarios, in which you are tasked with winning a match in a single round from a given position. These challenges start off easy enough for even the most dim witted Harry Potter wannabe to win, but soon you'll be ready to snap your magic wand in frustration as the difficulty ramps up and the puzzles get increasingly fiendish.
Thursday, February 2, 2012
New Syndicate Trailer - Unlock the power of "Breach Apps"
The Syndicate trailers are coming in hard and fast as we close in on the February 21 release date of this FPS that is a festival of gun violence and pulling the brain chips out of other people's head.
This one sheds even more light on the co-op mode of Syndicate and also goes into further details about the "breach apps", which will let you disarm enemies, heal friends and other handy stuff (maybe jailbreak an Iphone?)
I like the "Dart overlay" feature, even if it does feel like it's been ripped straight from Batman's "detective mode".
The ability to be able to customize your character as you gain levels seems potentially interesting as well.
As a gamer that has long since given up on the ninja reflexes required to be fighting for top spots in FPS battles, I'd be interested in tailoring my character to be able to support my more competent fighting allies from behind the lines.


Labels:
FPS,
Syndicate,
Video,
Video games
Wednesday, February 1, 2012
Why Star Wars: The Old Republic is ultimately a disappointment
When Star Wars: The Old Republic came out it was probably the most hyped MMO since World of Warcraft.
A massively popular setting, coupled with a developer that is generally regarded as one of the best at creating compelling RPG experiences, helped set some very high expectations for SWTOR. I was certainly extremely excited to finally get a chance to pick up a lightsaber and carve my way through this latest entry in the MMORPG space.
And yet I find myself disappointed with the end result.
It's now been about one and a half months since I first stepped out of my arrival shuttle on Korriban as a Sith Inquisitor. During that time I have conspired and murdered my way through the ranks of the Sith hierarchy, I've made friends with such unlikely allies as a Force eating alien, a cocky pirate and a fallen Jedi apprentice. The galaxy has trembled before my meteoric rise to power and I've even had time to get me some sweet looking robes!
All in all it was a wild roller coaster ride all the way through my story.
Then my story ended and I found that there was no more track in place for my joyride and, with a sheepish expression that would make Wile E. Coyote proud, I was unceremoniously dumped into the harsh realities of infinite repetition of content.
A massively popular setting, coupled with a developer that is generally regarded as one of the best at creating compelling RPG experiences, helped set some very high expectations for SWTOR. I was certainly extremely excited to finally get a chance to pick up a lightsaber and carve my way through this latest entry in the MMORPG space.
And yet I find myself disappointed with the end result.
![]() |
You would think that this should make for a pretty awesome video game |
It's now been about one and a half months since I first stepped out of my arrival shuttle on Korriban as a Sith Inquisitor. During that time I have conspired and murdered my way through the ranks of the Sith hierarchy, I've made friends with such unlikely allies as a Force eating alien, a cocky pirate and a fallen Jedi apprentice. The galaxy has trembled before my meteoric rise to power and I've even had time to get me some sweet looking robes!
All in all it was a wild roller coaster ride all the way through my story.
Then my story ended and I found that there was no more track in place for my joyride and, with a sheepish expression that would make Wile E. Coyote proud, I was unceremoniously dumped into the harsh realities of infinite repetition of content.
Labels:
Point of view,
SWTOR,
The Old Republic,
Video games
Tuesday, January 31, 2012
Quick look of Soul Calibur V up on Giant Bomb - A little Ezio in your calibur of souls
I've never been much of a fighting games fan, but for some reason I've always quite enjoyed the Soul Calibur games ever since I played the original on my Dreamcast console way back in the day.
The Soul Calibur games are something of a "black sheep" in the fighting games genre, as far as I understand it. It's generally viewed as being a bit too simplistic and not terribly well balanced, but it's easy for non-fighting games people to pick up and the fights look great, so that's probably why I'm partial to it.
Also the chance to play a dual sword wielding pirate with a demon blade is pretty nifty.
Soul Calibur V is the latest entry in the series and is coming out today in the US, while us eurotrash peeps will have to wait a few days more.
I saw this quick look of the game over on my favorite video game website, Giant Bomb, so check it out if you're in the market for a casual friendly and great looking fighting game:
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The Soul Calibur games are something of a "black sheep" in the fighting games genre, as far as I understand it. It's generally viewed as being a bit too simplistic and not terribly well balanced, but it's easy for non-fighting games people to pick up and the fights look great, so that's probably why I'm partial to it.
Also the chance to play a dual sword wielding pirate with a demon blade is pretty nifty.
Soul Calibur V is the latest entry in the series and is coming out today in the US, while us eurotrash peeps will have to wait a few days more.
I saw this quick look of the game over on my favorite video game website, Giant Bomb, so check it out if you're in the market for a casual friendly and great looking fighting game:


Labels:
Fighting games,
Soul Calibur V,
Video,
Video games
Monday, January 30, 2012
Light Speed Gaming week in review: January 23
It's the end of January 2012 and that means that there's now only 11 months until we can all point and laugh at the ancient Mayans, or until we are all wiped off the face of the planet by some terrible apocalyptic event (I'm personally hoping for dinosaurs with lasers strapped to their heads).
But I'm not going to let the relentless approach of doom and hopelessness stop me from going on with my everyday life (otherwise I would never have made it through high school). If you need proof then you need look no further than the fountain of posts that went up on the site during last week:
The week started off with yet more studies of how to earn money in SWTOR.
As I have a degree in economics I am somewhat obsessed with money so I hope you'll forgive that this is turning into a whole post series for me.
The power of the Force is all good and well, but the Force won't buy you a new speeder, you know!
Next up was another entry in my Sci-Fi Do Want series, this time about the pew-pew greatness that is the Pulse Rifle from Aliens. It's a cool weapon that I feel really combines futuristic sci-fi with a gritty vibe that makes the weapon fit so well into the Aliens universe.
Also making an appearance this week was a look into my fractured psyche, as I explained how using a game subscription service has made me enjoy gaming more, by easing my somewhat gaming compulsive mind.
Finally the week went out with a bang (or a fart, would perhaps be more accurate) with an interview with the developers of "Orc Attack", an upcoming beat-em-up game that pits up to 4 players in the role of a group of highly flatulent orcs against the nasty human hordes.
And that was all that I could pull out of the grey fleshy goodie bag that is my brain.
More content is, as always, incoming at light speed, so stay tuned.
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But I'm not going to let the relentless approach of doom and hopelessness stop me from going on with my everyday life (otherwise I would never have made it through high school). If you need proof then you need look no further than the fountain of posts that went up on the site during last week:
![]() |
Pulse Rifles. When you want to show that special someone how much you care. About filling them with lead. |
The week started off with yet more studies of how to earn money in SWTOR.
As I have a degree in economics I am somewhat obsessed with money so I hope you'll forgive that this is turning into a whole post series for me.
The power of the Force is all good and well, but the Force won't buy you a new speeder, you know!
Next up was another entry in my Sci-Fi Do Want series, this time about the pew-pew greatness that is the Pulse Rifle from Aliens. It's a cool weapon that I feel really combines futuristic sci-fi with a gritty vibe that makes the weapon fit so well into the Aliens universe.
Also making an appearance this week was a look into my fractured psyche, as I explained how using a game subscription service has made me enjoy gaming more, by easing my somewhat gaming compulsive mind.
Finally the week went out with a bang (or a fart, would perhaps be more accurate) with an interview with the developers of "Orc Attack", an upcoming beat-em-up game that pits up to 4 players in the role of a group of highly flatulent orcs against the nasty human hordes.
And that was all that I could pull out of the grey fleshy goodie bag that is my brain.
More content is, as always, incoming at light speed, so stay tuned.


Labels:
blog info
Sunday, January 29, 2012
Exclusive interview with developers of Orc Attack
"Orc Attack" is a game in the vein of Castle Crashers, which lets up to 4 players take the role of a band of gassy Orcs and beat their way through over 20 levels of human bashing goodness. I've had a talk with Igor Rodinski from "Casual Brothers", developers of this upcoming beat- and fart-em-up Orc Attack, which is looking to satisfy all your filthy human killing needs.
Here's a gameplay demo showing the game in action:
Now on to the interview.
A: The essence is, above all, fun, both alone or even better, with your friends.
The story has its fair share of protest against the destruction of the environment. The Orcs use to live wild and free in their homeland, until the humans arrive with their evil machines to exploit the natural resources to the exhaustion, bringing pollution to the land, water and air, and making the Orcs fell terribly sick, suffering severe gastric disorders that will result in extreme flatulence.
Q: The beat-em-up genre has had somewhat of a revival in recent years, especially after the release of Castle Crashers. Can you tell us a little about what your inspiration for Orc Attack has been and how Orc Attack stands out from other beat-em-ups?
A: We can’t deny we love Castle Crashers and that we found some inspiration in it. In fact, we were pretending to catch the spirit of 2D beat’em up classics, bringing them to 3D, something that no one done before, and we think we succeeded thanks to our innovative camera, for Orc Attack stands out from others beat-em ups firstly for been in 3D and for its innovative camera, focusing the action with all four players always on screen sharing the same view.
Secondly, the mass combat allow up to 50 enemies on screen, so the battles looks really spectacular. Of course, there is the difference that in this game you play Orcs against evil human, and, naturally, the use of gases, as farts and burps, to fight the enemies producing explosions and other deadly effects, is also a stand up.
Labels:
Beat-em-up,
Exclusive,
Interview,
Orc Attack,
Previews,
Video,
Video games
Friday, January 27, 2012
How a game renting service is making me a much more relaxed gamer
It might seem ironic to a lot of people that you can get stressed out about your hobby and especially a hobby like video gaming. Playing video games should be all about punching out from your everyday obligations and just relaxing, but that's not always the feelings that I associate with my favorite pastime.
You see, I am what you may consider to be something of a fanatic when it comes to trying out all the latest and greatest games. Whenever I start hearing people rave about the greatness of a game I get a terrible itch to go and check it out, to the point where I almost feel that I *have* to try the game in order to be a "real" gamer.
It's a big part of why I know all the stuff that I know about games and it's a trait that comes in very useful when you're running a blog about video games.
But it's also somewhat of a curse that can make me feel guilty about not having played Assassin's Creed Revelations yet, or drive me to play Rayman: Origins even though I really don't care at all for 2D platformers.
It's the kind of drive that really has no place in a hobby that is just there to waste away some excess hours of my life in an entertaining fashion.
But it is part of my personality and I guess if that is as quirky as I get, then I should consider myself lucky. At least I don't have some kind of debilitating OCD condition (12345), OCD condition (12345).
You see, I am what you may consider to be something of a fanatic when it comes to trying out all the latest and greatest games. Whenever I start hearing people rave about the greatness of a game I get a terrible itch to go and check it out, to the point where I almost feel that I *have* to try the game in order to be a "real" gamer.
It's a big part of why I know all the stuff that I know about games and it's a trait that comes in very useful when you're running a blog about video games.
But it's also somewhat of a curse that can make me feel guilty about not having played Assassin's Creed Revelations yet, or drive me to play Rayman: Origins even though I really don't care at all for 2D platformers.
It's the kind of drive that really has no place in a hobby that is just there to waste away some excess hours of my life in an entertaining fashion.
But it is part of my personality and I guess if that is as quirky as I get, then I should consider myself lucky. At least I don't have some kind of debilitating OCD condition (12345), OCD condition (12345).
Labels:
Point of view,
Video games
Thursday, January 26, 2012
Sci-Fi Do Want: The Pulse Rifle from Aliens
There's a wonderful aesthetic to the "Alien" movies that's difficult to describe. It's a grimy universe with extremely advanced technology that somehow looks both sophisticated and simple at the same time.
This is a design paradigm that the Pulse Rifle encapsulates perfectly, with it's bulky shape and digital ammo readout it looks futuristic and potent, but also like something that you would be able to mend in the field without being a tech expert.
When the Pulse Rifle is fired it spews out a huge muzzle flare, but rather than sounding like the pounding hooves of the horsemen of the apocalypse, it has a much more subtle noise that sounds more like some sort of electric power tool than a deadly assault rifle.
This is another example of how the Pulse Rifle combines the bulky and brutal and the sci-fi into something that is the best of both worlds.
Throughout the Aliens movies we get to see that the Pulse Rifle is quite up to the job of killing one of those slimy double-mouthed wall crawlers, but it requires several bursts of concentrated fire to take one of them down, and this makes the weapon feel potent but somewhat insufficient at the same time.
Sure, you can go hunting Aliens with a Pulse Rifle, but you better be quick and accurate or you will very quickly find yourself with an empty gun and a pissed off acid dripping Alien that's about to suck your juicy face meat off your skull.
This is a design paradigm that the Pulse Rifle encapsulates perfectly, with it's bulky shape and digital ammo readout it looks futuristic and potent, but also like something that you would be able to mend in the field without being a tech expert.
![]() |
I'm not sure that the side of the gun is the best place to put the ammo readout, guys |
This is another example of how the Pulse Rifle combines the bulky and brutal and the sci-fi into something that is the best of both worlds.
Throughout the Aliens movies we get to see that the Pulse Rifle is quite up to the job of killing one of those slimy double-mouthed wall crawlers, but it requires several bursts of concentrated fire to take one of them down, and this makes the weapon feel potent but somewhat insufficient at the same time.
Sure, you can go hunting Aliens with a Pulse Rifle, but you better be quick and accurate or you will very quickly find yourself with an empty gun and a pissed off acid dripping Alien that's about to suck your juicy face meat off your skull.
Labels:
Aliens,
Movies,
Pulse Rifle,
Sci-Fi Do Wants
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